S&box recently got a Drag And Drop API, so let's take a look at how to build a grid-based inventory with drag and drop — with it, or sometimes despite it.
I recently added a localization to Terry Dev Tycoon, and out of everything in Update 1, it ended up being the most time-consuming part. That caught me off guard, so before I write a full deep-dive on the game, I wanted to jot down a quick note on how localization actually works in a s&box game.
I have several years of experience in IT, but I’ve never worked in game development. That didn’t stop me from participating in the Tech Jam by Facepunch for the yet-to-be-released s&box. In this article, I’ll share my experience—along with all the failures along the way.